In development

SpeedySMP

SpeedySMP is a story-driven Minecraft survival server with elements of roleplay and a focus on content creation. We’re building a long-term world that gives you reasons to explore, trade with other players and stay involved beyond getting the best gear.

Daily Reveals · Day 4A dark, rocky landscape with glowing lava, smoke and sparse spiked trees in the SpeedySMP world.View daily reveals →
The SpeedySMP

Developed by Speedy and collaborators

About the server

SpeedySMP is built around developing a character and becoming part of a shared story. Get to know other players, build a community and let friendships, ambitions and rivalries shape what happens next. Lore and content creation are central to the project, with players deciding how their characters respond to events.

The survival systems are being designed to support those relationships. The custom world, Origins, resource distribution and Hyperrealism should give you reasons to travel together, depend on others and cross paths with people outside your settlement.

“Build a base, set up villagers, buy everything.” We want the world to give you reasons to stay involved beyond that familiar loop, through the people you meet and the stories you help create. You don’t need to know any previous SMP lore to take part.

Explore the planned features below

Planned features

A continental-style world

A custom continental-style map with distinct regions and regional advantages. Where you settle should affect what is nearby and what you need to travel or trade for. The aim is to give exploration a purpose and settlements reasons to connect, with player-built roads, bridges and trade routes becoming useful parts of the world.

Custom Origins

Origins give your character abilities with strengths and drawbacks that change how you approach survival. Different players can contribute in different ways, making the people you travel or settle with matter. We’re designing a custom collection for SpeedySMP; the roster and individual powers are still being developed.

Hyperrealism

Hyperrealism is our approach to making the world feel like a place you live in. The planned experience includes proximity voice chat, with F3 Coordinates and Pie Chart disabled. Learn landmarks, use maps and ask other players for directions. Knowing a route, building a bridge or connecting settlements with a road should have practical value.

Character-driven play

Commit to a character and let their relationships develop through play. You might build a community, form an alliance or become involved in political conflict. Staff encounters can introduce situations and discoveries, while players choose how to respond. Lore and content creation are central to the project, with players shaping their own stories.

Rethinking progression

We’re using the custom map to rethink how ores and other resources are distributed. The goal is for finding what you need to involve choosing where to explore and what to gather, rather than returning from one cave trip with plenty of everything. Anyone should still be able to go mining, but local knowledge and focused expeditions should make a difference.

We’re also designing how Origins interact with gathering and using those resources. Their strengths and drawbacks should give players different ways to approach progression and reasons to work together. Exact distributions and Origin interactions are still being developed.

Reasons to interact and trade

Where you live, your Origin and the skills you bring should help make your contribution useful to other players. A settlement might have a surplus of something another community needs, while relying on its neighbours for other supplies. Trading should be a worthwhile choice alongside gathering resources yourself.

The aim is to create reasons to meet, negotiate and keep in touch. A shared expedition, a road between settlements or a regular trading partner can grow into a friendship, an alliance or a rivalry. Gathering should take effort while leaving time to use what you’ve earned and take part in the world’s stories.

The History

The Sanctuary ship on the water at sunset

As the world of DifficultySMP became unstable and began to collapse, everyone gathered at the Sanctuary, their last safe haven. They escaped the collapsing world aboard the Sanctuary.

The ship was destroyed during the voyage. No one knows what happened, and no one remembers how they got here. You’ve just woken up in a new world: the SpeedySMP.

A dark, rocky landscape with glowing lava, smoke and sparse spiked trees in the SpeedySMP world

You aren’t alone

You arrived on this island knowing nothing about it, with no memory of how you got here. But one thing is clear: you aren’t alone. Who else calls this world home, and what they want, is something you’ll have to discover.

Who can join

Content creation is encouraged, not required. We're interested in dedicated players who want to develop a character and contribute to a shared world, whether they record videos, stream or play without an audience.

Applications not yet open

Application information →